pond.nz

a living pixel-art aquarium · by sardistic

Play pond.nz

Free · in your browser · nothing to install · your pond saves itself

About this game

A pond that lives on its own

Koi, frogs, octopus, eels, crabs and dozens more, each animated from its own joints. They feed, hunt, school, breed and migrate through days and nights, tides and storms, whether you are watching or not. Come back and it has carried on.

Breed rare lines

Every animal has genes. Albino, piebald and melanistic hide as carriers until two meet; shiny, glow and ghost turn up as mutations. Breed a rare line again and again and it gives you a Paragon, the finest your pond can make.

Plant it, build it, raise islands

Lay down kelp, coral, lilies and reeds that the animals like. Sink a ship for shelter, raise an island terrace by terrace, run a hatchery. Every build changes the water around it.

It wears deeper

The tides, the plants and the life in it slowly wear the pond deeper. Each new depth opens new animals, plants and things to build, and the pond grows outward as the floor falls away. Depth is your score.

Things down there glow

Past the twilight the light gives out, and what lives down there makes its own. Keep going and the water stops being anything like a garden pond.

How to play

  1. GrowFeed your animals and fill the water with plants.
  2. BreedHappy animals pair up. Rare babies pay big.
  3. BuildSpend pearls on ships, islands and nests.
  4. SinkA living pond wears itself deeper.

Deeper water brings new animals. Then do it all again.

The goal

Make your pond as deep as you can. Depth, measured in fathoms, is your score, and it's what the leaderboard ranks. A new pond is a few fathoms deep. A good pond is hundreds. Ponds that have been kept a long time go much, much further down.

You don't dig. The pond wears itself deeper, and how fast depends on how alive it is. A pond full of plants, healthy animals, births and buildings erodes faster than a bare one. So really, the goal is to keep a thriving pond, and the depth follows.

Every time the pond reaches a new depth, new animals, plants, foods and buildings become possible. What they are is for you to find out.

Your first 10 minutes

A new pond is nearly empty: a few seedlings, some snails, shrimp and crabs, 30 pearls and 15 essence. That's on purpose.

  1. Look around. Click any animal to open its card. Drag to move around, scroll to zoom. Point at anything for a tooltip.
  2. Feed them. Open the item bar at the bottom, pick Pellets (free) and click the water. Hungry animals leave, don't breed and eventually starve.
  3. Plant something. Plants cost 2 to 15 pearls. Each one is liked by certain animals, and its tooltip says which. Plants spread on their own, and a pond with grown-up plant life is what draws new kinds of animals in.
  4. Wait for dawn. Every dawn pays out pearls: one for every species in the pond, plus up to 5 more for how comfortable they all are. More kinds of animals, kept happy, means more money.
  5. Watch the journal (bottom left). Births, arrivals and discoveries show up there. Your first new species usually turns up after a pond day or so.
Tip Don't spend all your pearls on the first thing you see. Plants are the best early buy: they're cheap, they keep growing, and they're what makes the pond ready for new arrivals.

The screen

AnimalsLeft side. The kinds you have, and ones you could get. Click one to spawn it.
Pond barName, depth ⚓, pearls, essence. Click it (P) for the full score.
Sky + ☰Time of day, moon, tide. The menu has your ponds and settings.
your pond
Map + side viewThe side view shows how deep you are and how close the next depth is.
Journal + item barNews on the left. Food, plants, tools and builds along the bottom.

Pick a food, plant or building from the item bar, then click the pond to use it. A little chip shows what you're holding and what it costs. Press Esc to put it down and go back to just looking. Hover any item and press + to pin it to the bar.

Controls

Do thisMouse / keysPhone
Look at somethingClick it (right-click a plant)Tap it (long-press a plant)
Move aroundDrag empty water, or WASD / arrowsDrag
ZoomScroll, or + − 0Pinch
Follow an animalDouble-click it, or hover and FFollow button on its card
Move an animalDrag itDrag it
Stop using a toolEscTap Look on the chip
PauseSpace
Journal / Score / GuideJ / P / GTap them
Camera tourT
Sound / MusicM / NIn the menu
Day, dusk, night lightingLSky tracker

On a phone, press and hold any button to see what it does without pressing it.

Money

There are three numbers to keep track of. They do different jobs.

● Pearls

For the pond itself: plants, rocks, special food, buildings and upgrades.

From: dawn payouts, births, rare finds, hauling out litter.

◆ Essence

For life: spawning animals, improving their genes, unlocking deep species, deepening the pond by hand.

From: recycling animals, old ones dying, bones and fossils, a bit each dawn.

✦ Points

Your record. They never go down, spending doesn't touch them, and every point also pays you a pearl.

From: births (rare ones pay a lot more), new species, milestones, new depths.

Spending on things that last (buildings, plants, animals, gene upgrades) also counts as an investment: you get a tenth back as points right away, and a small dividend every dawn after. Food doesn't count. The score panel (P) shows what you've invested and what it's paying.

Tip Fresh water is the easy mode and pays normal points. Salt pays 1.3×, both together pays 1.6×. Hard mode pays half again on top.

Animals

Getting new kinds

You can't buy an animal your pond hasn't met yet. New kinds find their own way in, one at a time, with a wait after each one that gets longer the more you already know. A kind turns up when:

Click the ? on the animal rail to open Wildlife. It lists every kind that could still come, how likely each one is in your pond, whether the pond is ready for it, and when the next one can arrive. A lure (pearls) makes one kind much more likely to be next and shortens the wait. Once a kind has arrived, you can spawn more of it from the rail with essence.

Keeping them

Unhappy animals age faster and wander off. An animal's card shows how it's doing. The ones that matter most:

FullnessFeed them. Well-fed animals heal, age slower and are half as likely to leave.
ComfortPut the plants and rocks they like near them. Comfort also raises your dawn pearls.
TensionHow aggressive the water around them is. Crowding and predators raise it. Shelter, like a sunken ship, calms it.
Water matchIn a mixed pond, freshwater animals want fresh water and saltwater animals want salt.

Growing them

Animals get bigger every time they eat, with no hard limit. When one animal eats another, it can pick up any of the prey's genes that were better than its own and pass them on to its young. You can also improve any animal's genes directly from its card with essence, up to ten levels each. Max one out and it shows on the animal.

Breeding

Breeding is where most of your points come from, and it's how you get rare animals. Two animals of a kind will breed on their own when all of this is true:

Some kinds only breed at a breeding habitat you build, like spawning gravel or an amphibian pool. The card for each habitat tells you who breeds there.

Rare animals

Babies get a mix of both parents' genes. Some looks, like albino, piebald and melanistic, are hidden: an animal can carry one copy without showing it. Breed two carriers and some of the babies will show it. Others, like shiny, glow and ghost, just turn up now and then and often pass down. Rare animals get a thick colored outline.

RarityPoints per birth
Common1
Uncommon3
Rare8
Epic20
Legendary50
Mythic150

Breeding the same rare again pays 25% more each time, up to 3×. The first one of its kind in your pond pays 20 extra.

Paragons

Keep breeding the same rare line and you'll earn a Paragon: a free, top-quality animal of that line with a crown of light. You get one at 3, 8, 20 and 50 rare births in a line, and also when a species has scored enough points for you. Claim them from the ♛ on the rail.

The hatchery

If you want to breed on purpose, build a hatchery. Put a pair in a pen, feed it, pick a trait to breed toward (size, speed, longevity, glow...), and each brood's best baby replaces the weaker parent. It's a little idle game of its own, and it keeps running while you're away.

Building

Buildings cost pearls (a few also need essence), sit in the pond and affect everything around them. Click one to upgrade its reach and strength. Some you'll have from the start:

Sunken shipShelter that calms the water. Pays salvage every dawn.
IslandDry land for frogs, turtles and other things that come up for air. Build on it again to raise it.
Vent / SpringWarm or clear water. Animals near it breed more.
AeratorAnimals near it age slower. Makes blights rarer.
Seed bedPlants take root around it.
Breeding habitatsWhere certain kinds breed, and they lay more there.
HatcheryControlled breeding (see above).

More buildings unlock as the pond gets deeper. Built out over deep water, they also let the pond hold more animals.

Going deeper

The pond erodes a little all the time. The side view next to the map shows how far you are to the next depth. What wears it down:

Here's every depth in order. Salt-water names come first, fresh-water names after the slash. Times are rough, for a salt pond at normal speed. Fresh water takes about three times as long.

  1. 0The reef/ The pondstart
    A few pioneers (snails, shrimp, crabs, starfish, jellies) and some seedlings. Plants fill in, and new kinds find their way in one at a time.
  2. 1Tide pools/ Marsh pools~30 min
    Pools get scoured into the beach and cut off at low tide. Sand sharks start turning up in the shallows.
  3. 2The twilight zone/ The deep lake~1–2 h
    The far edge falls away past a drop-off and the pond gets bigger, growing out into deep water. Reef sharks or giant catfish move in, with lanternfish, sturgeon and more. New build: kelp forest / drowned forest (shelter and a nursery). New food: krill / bloodworms.
  4. 3The midnight zone/ The sunless cavea few hours
    The light runs out, so only things that glow stay bright. Anglerfish with lures, gulper eels, vampire squid, blind cavefish, olms. New builds: black smoker / crystal grotto (pay essence every dawn), the brood chamber where deep species breed, and the oil rig (rich, but it leaks).
  5. 4The abyss/ The drowned cathedralmany hours
    The first mythic animals. They're huge, rare, and the whole pond scatters when one arrives. New builds: whale fall (a feast for deep life) and the drowned idol (draws the mythic up, but nothing near it rests easy).
Spoilers: what's below the abyss
  1. 5The hadal trench/ The flooded cryptsdays
    Snailfish, frilled sharks, brine pools and tube worms, or crypt eels and an ossuary. A canyon opens across the deep floor. New food: chum.
  2. 6The black below/ The roots of the world
    Siphonophores like lit necklaces, giant squid. The spire of teeth / root cathedral. Lure lanterns.
  3. 7The drowned city/ The sunken city
    The Deep Ones walk the streets. The Cyclopean gate (one per pond, and vast). Offerings for the marked. Corruption, a fourth currency that comes from marked animals, matters a lot down here.
  4. 8The dreaming dark
    The Sleeper's cradle, very expensive, and the Sleeper itself.
  5. 9–11The deep past
    The Cambrian sea, the Devonian dark, the Permian deep: trilobites, anomalocaris, dunkleosteus, coelacanths, plesiosaurs, mosasaurs. Fresh water gets sea scorpions, lungfish, giant amphibians and Hyneria.
  6. 12–14Where it stops being of this world
    The Starfall trench, the Glass garden, the Other sea. Alien artifacts land on the floor and leak parasites that ride your animals and change them. Some of their young come out as something new.
  7. 15+…and on
    New depths keep getting named as you reach them, each half again as far as the last. There's no bottom, only more room.

Every time you reach a new depth

Stuck?

No new animals are showing up.

Open Wildlife (the ? on the animal rail). It tells you whether the pond is ready for each kind and when the next one can come. Usually you need more established plant life, or you just need to wait out the gap. A lure speeds it up.

My animals keep leaving.

Check their card. Low comfort, high tension, the wrong water or an empty belly all make them wander off. Feed them, put things they like nearby, and don't overcrowd. Spirulina keeps them well fed five times longer than pellets.

Nothing is breeding.

They need to be adults, near each other, more than 65% full, and not too recently bred. Check the census count for room. Some kinds (eels, rays, turtles, crabs, jellies, octopus and others) only breed at a breeding habitat, so build the right one.

Depth is barely moving.

Fresh water is slow, that's normal. Grow more plants, put up some buildings, and keep animals breeding. If you have spare essence, deepen by hand from the side view. Or switch to salt for your next pond.

I'm out of pearls.

Wait for dawn. Then put the pearls into more species and better comfort, since that's what raises your dawn pay. Pick up any litter on the beach; each piece is worth a pearl or more.

Will I lose my pond if I close the tab?

No. It saves itself every few seconds and picks up where you left off. Sign in with Discord from Your ponds to get it on other devices too. Every pond also gets its own address you can share; anyone who opens it gets their own copy to play with.